You don’t need to tell you how 2020 was a challenging year, but for dedicated Super Mario fans there were little amenities to be found. After months of rumors, Nintendo celebrated the series’ Thirty-fifth anniversary Dramatically this did not cause an end to the content. Before that, even Super Mario Maker 2 I got a huge update in April that added World Maker and 3D all-star We brought 64And the sunshine And the The galaxy On the switch in one package. Heck, we got a Battle Royale in it Super Mario Bros 35 For some reason, that doesn’t even include casual games.
Even if it’s the last two games Supposedly Available only until March 31 – fact that caused No end to controversy – The celebrations are not over yet. While the fans kept thinking Galaxy 2 Exclusion from 3D All-Stars (something we have Few theories On), Super Mario 3D World + Fury Bowser The Switch is called next month, joining that growing group of Wii U ports in the midst of these anniversary plans, most of the 3D entries are getting some renewed love from Nintendo, but the previous version of 3D World has been left in the dark a bit, and has scored low. Relatively speaking in our survey of remakes you’d like to see on Switch in June last year. For many players, apparently, it was barely recorded.
For those who may not keep up Each In plumber’s canon, that was the game Super Mario 3D Land, A strange entry in the history of Super Mario that launched on the 3DS in 2011. It takes its name from Super Mario Land A spin-off series, 3D Land became the first original Super Mario 3D game for a portable console (excluding 64th edition of DS), While keeping the basic gameplay with a classic touch.
Along with the Galaxy 2, it is also one of the last 3D entries not yet switched to the Switch. Sure, 3D Land received a mention during the 35th anniversary montage, which is more than a sequel to Spaceflight, but this exclusion received far less attention from loyal fans. We’d argue that this is a game worth revisiting on Switch so simply, it’s unique.
Like many platform mascots of the 1990s, Mario made the transition from 2D to 3D gameplay, and Super Mario 64 remains an iconic game to this day, laying the groundwork for future entries. The series launched in 1996, and did not return to its 2D roots for another decade New Super Mario Bros. Released in DS. Since then, we’ve seen a variety of 2D and 3D inserts running parallel to each other. 3D Land is located somewhere between Shigeru Miyamoto Sum it up The best: It is a “3D Mario game played like a 2D Mario game” and that becomes very clear once you dive into it.
Shigeru Miyamoto summed it up better: It’s “a 3D Mario that plays like a 2D Mario game” and a lot becomes clear once you dive into it.
The basic plot of 3D Land never goes too far off the beaten track. We’re actually starting out on a dark and stormy night, and we find a storm raging near Peach’s Castle, a storm blowing all the Super Leaves from the nearby Tail Tree in the distance. Mario finds this out the next morning, and soon he receives a plane message stating that Princess Peach has been kidnapped again by Bowser and added to her, he has stolen Super Leaves too. Providing them to his followers to grant them Tanooki powers, it was up to us to stop him again.
Featuring eight new worlds, 3D Land takes numerous cues from its 8-bit input, to be exact Super Mario Bros 3, And that bypassed the comeback of Mario Tanuki. Boss battles capped every world, some of which took us to Bowser’s Castle and in a similar fashion Super Mario Bros., Requires pressing a switch that threw it into the lava below. Others have brought us back to the old airship setup, and while you won’t find any Koopalings here, the loyal Boom Boom Operator has occupied it, along with his new Boom Boom counterpart.
It wasn’t too difficult and could complete fairly quickly but conquer unlocked bonus worlds with increasing difficulty. Timed phases were brought back as well, some 3D entries ditched, and the iconic flagpole was waiting for us again. Although 3D Land largely went for those early entries, it represented elements of every Super Mario game and, in some ways, came out like “Best of Mario”.
Despite this, it still feels fresh and we thought it was made for Excellent game, Even though it does play things a little bit safe. Using a name like “3D Land,” you wouldn’t be surprised to hear that it made use of the console’s 3D effect as well, although some of the puzzles seem a bit odd as a result, which is an issue many critics have targeted. Having brought it back recently, we said the criticism still exists but there’s still a lot to like about 3D Land.
Put the formula that Super Mario 3D World Successfully built in 2013 on the Wii U. Serving as a direct and extended sequel, it sought to further unite fans of both 2D and 3D titles and provided more than one high-res coating. By carrying various 3D Land elements like Super Leaves, returning enemies and even a remixed soundtrack, 3D World has taken on a life of its own. With a greater emphasis on Cat abilities compared to your Tanooki abilities, it featured fully cooperative local four-player players, an area where earlier games provided minimal support. With the addition of an online and multiplayer switch port improve the performanceThis hypothesis is undergoing further refinement and we have a lot to look forward to in a few weeks from now.
Given how much love Super Mario got on the Switch last year, there has never been a better time to bring back 3D Land. Sure, there are some elements of the game that might need reframing but if Nintendo manages to implement it with the Galaxy, they can do it again here. It’s by no means perfect, but it remains an almost unique experience in Mario’s history, one that is not appreciated by much compared to its peers. This is an adventure that deserves a second chance in the spotlight.