Fantasian, The new adventure from Studio Hironobu Sakaguchi Mistwalker, is the classic Japanese role-playing game at heart. Fantasian It has it all: turn-based fights, an amnesia hero, a cast of pretty heroes in tangled adventures, and of course, the zeppelin.
But Fantasian Stand out for its one design decision draw attention. Mistwalker’s RPG is built using more than 150 handcrafted physical stereoscopes. The 3D game characters are placed on top of it. Sacaguchi said in an interview with Polygon that the miniature-based environments give the game a unique sense of charm and warmth, and he also helped inform FantasianGame mechanics.
Fantasian It features a system that changes the way players deal with random monster confrontations. Unlike the classic Final Fantasy games that Sacaguchi created, where a battle with a host of enemies can arrive unexpectedly, Fantasian Lets players deal with random encounters … later. Mistwalker calls it the Dimengeon system – a mixture of dimensions and dungeons – and sends monsters players encounter into an alternate dimension. Players can then jump into Dimengeon when they want and enjoy the satisfaction of wiping them all out at once.
Sacaguchi said Fantasian It was partly inspired by his own work Final Fantasy 6. He and some of his colleagues who worked on that game brought it back on the Nintendo Super NES Classic a few years ago. “It really renewed my interest and love for this classic RPG genre, and gave me a chance to return to my roots,” Sacaguchi said through an interpreter.
Fantasian Sacaguchi said he has many familiar Final Fantasy elements, including “gathering information in different cities, talking to NPCs, dungeon crossing, random encounters and turn-based combat.”
“But in the spirit of developing Final Fantasy at the time, we have always wanted to challenge the status quo, push boundaries and introduce some innovation in the genre,” he said. He said that the Dimengeon system was born from it, and as a result of the game’s platforms. Fantasian is being It was released via Apple Arcade, And was designed with touch screen controls in mind. Sacaguchi said the developers found it fun to explore FantasianDiorama environments by placing pins on the map and moving quickly, but this interruption by random encounters changed the flow of the game.
The game’s dioramas were built by a team of 150 artists. Mistwalker himself is a team less than 20, but he is He often works with outside studios. Sacaguchi said the decision to build physical environments had its benefits, as it allowed designers to see new opportunities in game design. But it also came with its own challenges. He said that once you design something physical, you cannot change the environment to add a new path or exit, as is the case with a computer-generated 3D space.
“Once you start building it, you stick to your level design,” Sacaguchi said. “You really have to be very intentional and know what to look for in pregnancy. Once the craftsmen get to work, this will be your stage.”
Story of the Fantasian He is both arrogant and familiar. Players play Leo, who finds himself, in search of his missing father, in an alternate dimension called Machine Kingdom. After an accident, Leo wakes up in this unfamiliar world with one memory left, a girl named Kina who brings him back to the human world. Liu proceeds to seek to restore his memory, uncovering the “mysteries of the strange mechanical infection slowly engulfing everything known to mankind.” Along the way, Leo enlists others for his mission, including a pair of robots, a princess witch, and luxurious airship captain Ozra.
Sacaguchi Books Fantasiana story. The project was joined by popular Final Fantasy author and longtime collaborator Nobuo Uematsu, who wrote the result for Fantasian.
Mistwalker plans to release Fantasian Sometime in 2021. The game is coming to Apple Arcade, Subscription service launched in 2019And it will be playable on Apple TV, Mac computers, iPhone and iPad.
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